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This page is alzhub.org's plain-English summary of a published study, not the paper itself. It is generated from the record we hold for this study, sourced and linked below — check the original for the full text and methods.

✓ Peer-reviewed alzhub usefulness score 36 out of 100. Prevention trials

Topic: Risk, prevention and care in population studies

Physical and cognitive decline significantly affects seniors’ quality of life. To address this, our interdisciplinary team developed a drum-based serious game tailored for older adults. The game features culturally adapted interfaces and nostalgic songs, incorporating rhythmic gameplay where players strike a drum in sync with on-screen visual cues matching musical beats. 72 participants (female = 73.6%, age: 85 ± 8.7) completed our two-week intervention program with four 30-minute game sessions. We assessed game performance metrics (hit rates, scores and wrong hits) and User Engagement Scale (UES) across three cognitive profiles groups (Normal, Mild/Major neurocognitive disorders). Results indicated significant improvements in pre- and post-game scores (p = .003) and high engagement levels (UES: M = 4.2/5). Thematic analysis revealed participants felt engaged, experienced benefits, attracted, and achieved a sense of success. However, some older, frailer individuals reported frustration due to challenges keeping pace. Overall, our findings support the game’s feasibility and usability.

Key findings

Why it matters

This usability study of a drum-based game found improved game scores and high engagement over two weeks in older adults, including some with neurocognitive disorders. It supports only the feasibility and usability of the game, not any effect on treating, curing or preventing Alzheimer's disease.

Study details

How this study scored 36/100
How this study's score is builtJournal tier 7 of 10; Journal's citation record 1 of 4; Study design 0 of 12; Strength of evidence 1 of 5; Peer-review validation 10 of 10; How recent 4 of 5; Sample size 1 of 4; Effect reported 2 of 3; Studied in people 3 of 3; Randomised / blinded 0 of 2; Times cited 1 of 7; Citations per year 0 of 5; Impact for its field and year 2 of 6; Cited by studies here 0 of 6; Still being cited 0 of 4; Senior author's track record 2 of 4; Institution's track record 0 of 3; Multi-centre collaboration 1 of 3; Indexed in PubMed 1 of 2; Free to read 0 of 2. Total 36 of 100.36 of 100 points earned64 not earned

Published in a peer-reviewed journal. Scored zero for study design and randomised / blinded because the record does not state it.

ComponentPointsWhy
Journal tier 7 / 10 Tier 3 — peer-reviewed journal (International Journal of Human-Computer Interaction)
Journal's citation record 1 / 4 International Journal of Human-Computer Interaction: journal h-index 139 (OpenAlex, 2026-10-29)
Study design 0 / 12 No study design recorded — scores zero, not guessed (not stated in the record — scored 0)
Strength of evidence 1 / 5 Rated “low” in our summary
Peer-review validation 10 / 10 Peer-reviewed. Published as an article in a named peer-reviewed journal.
How recent 4 / 5 2025 — within 3 year(s) of the newest study here
Sample size 1 / 4 72 participants
Effect reported 2 / 3 Effect reported as a number, without an interval or test
Studied in people 3 / 3 Studied in people (participant count stated)
Randomised / blinded 0 / 2 No randomisation or blinding stated — scores zero (not stated in the record — scored 0)
Times cited 1 / 7 Cited 1 times (OpenAlex, 2026-10-10)
Citations per year 0 / 5 0.3 citations a year over 3 year(s) since 2025
Impact for its field and year 2 / 6 Cited 2.0× the average for papers of its field and year (OpenAlex FWCI)
Cited by studies here 0 / 6 No other study in this library cites it
Still being cited 0 / 4 Cited 1 times in 2024–2026 (2026 still in progress; OpenAlex)
Senior author's track record 2 / 4 Last-listed author Duo Wai‐Chi Wong: h-index 36 (OpenAlex, whole career)
Institution's track record 0 / 3 Hong Kong Polytechnic University: institution h-index 668 (OpenAlex)
Multi-centre collaboration 1 / 3 OpenAlex lists 3 institution(s) in 2 countries
Indexed in PubMed 1 / 2 Not in PubMed, but has a DOI
Free to read 0 / 2 Behind a paywall — scores zero
Total 36 / 100 —

What each of these 20 components measures, and what this score is not →

Read the original

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Cite this study APA, Vancouver, BibTeX · download .bib or .ris

Built from the record alzhub holds for this paper, not looked up. Volume, issue and page numbers are not held in the record. Check the citation against the original before you use it.

APA 7th

Cheng, E. S.-W., Cheung, D. S. K., Chiu, A. T. S., Cheung, J. C., & Wong, D. W. (2025). A Drum-Based Serious Game for Physical and Cognitive Training in Older Adults: Development and Mixed Methods Usability Study. International Journal of Human-Computer Interaction. https://doi.org/10.1080/10447318.2025.2558017

Vancouver

Cheng ES.-W, Cheung DSK, Chiu ATS, Cheung JC, Wong DW. A Drum-Based Serious Game for Physical and Cognitive Training in Older Adults: Development and Mixed Methods Usability Study. International Journal of Human-Computer Interaction. 2025. doi:10.1080/10447318.2025.2558017.

BibTeX

@article{cheng2025-217f2af6,
  author  = {Cheng, Ethan Shiu-Wang and Cheung, Daphne Sze Ki and Chiu, Armstrong Tat San and Cheung, James Chung‐Wai and Wong, Duo Wai‐Chi},
  title   = {{A Drum-Based Serious Game for Physical and Cognitive Training in Older Adults: Development and Mixed Methods Usability Study}},
  journal = {International Journal of Human-Computer Interaction},
  year    = {2025},
  doi     = {10.1080/10447318.2025.2558017},
  url     = {https://doi.org/10.1080/10447318.2025.2558017}
}

Studies this one cites

Referenced by this study and also in the alzhub library, so you can read them here.

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